3d


My computer generated three-dimensional work was created in maya or zbrush. Zbrush is a new tool to me but is proving to be extremely useful. Any animations can be found under the 4d section. Larger versions are available upon request.


Age in Futraspect

Age in Futraspect

Program: Zbrush
Nov. 2008

First go at texturing in Zbrush. Variation of early model, more in depth

Self Portrait

Self Portrait

Program: Zbrush
Nov. 2008

First Zbrush model that I can actually call my own.

Self Portrait

Self Portrait

Program: Zbrush
Nov. 2008

Base model that was sculpted in Zbrush.

skull

Skull

Program: Zbrush
Oct. 2008

First Zbrush model.

Bathroom

Voyeur Still

Program: Maya
May. 2007

Still from Voyeur animation

voyuer

Voyeur Still

Program: Maya
May. 2008

Still from Voyeur animation

Alley

America Still

Program: Maya
March. 2008

Still from America animation.

Alley

America Still

Program: Maya
March. 2008

Still from America animation.

Still life

Digital Still Life

Program: Maya
Jan. 2008

Digital still life.

Baby Knight

Baby Knight

Program: Maya
July. 2008

Character model built for animation

Dragon

Technology Dragon

Program: Maya
July. 2008

Character built for animation.

demonhea

Demon Head

Program: Maya
Jan. 2006

Polygonal Maya model.

Penguin

Penguin Head

Program: Maya
Maya. 2006

First polygonal Maya model