Age in Futraspect
Program: Zbrush
Nov. 2008
First go at texturing in Zbrush. Variation of early model, more in depth
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Self Portrait
Program: Zbrush
Nov. 2008
First Zbrush model that I can actually call my own.
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Self Portrait
Program: Zbrush
Nov. 2008
Base model that was sculpted in Zbrush.
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Skull
Program: Zbrush
Oct. 2008
First Zbrush model.
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Voyeur Still
Program: Maya
May. 2007
Still from Voyeur animation
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Voyeur Still
Program: Maya
May. 2008
Still from Voyeur animation
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America Still
Program: Maya
March. 2008
Still from America animation.
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America Still
Program: Maya
March. 2008
Still from America animation.
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Digital Still Life
Program: Maya
Jan. 2008
Digital still life.
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Baby Knight
Program: Maya
July. 2008
Character model built for animation
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Technology Dragon
Program: Maya
July. 2008
Character built for animation.
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Demon Head
Program: Maya
Jan. 2006
Polygonal Maya model.
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Penguin Head
Program: Maya
Maya. 2006
First polygonal Maya model
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